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146 - Moltres

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
All Pressure / Flame Body

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 90 100 90 125 85 90 580

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Wing Attack 60 100% 35 Inflicts regular damage with no additional effect.
1 Ember 40 100% 25 Has a 10% chance to burn the target.
1 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Agility - - 30 Raises the user's Speed by two stages.
6 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
10 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
14 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
18 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
22 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
26 Sunny Day - - 5 Changes the weather to sunny for five turns.
30 Heat Wave 95 90% 10 Has a 10% chance to burn the target.
34 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
38 Sky Attack 140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
42 Roost - - 10 Heals the user by half its max HP.
46 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.