TM03 |
Water Pulse |
60 |
100% |
20 |
|
|
Has a 20% chance to confuse the target. |
TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM07 |
Hail |
- |
- |
10 |
|
|
Changes the weather to a hailstorm for five turns. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 |
Ice Beam |
90 |
100% |
10 |
|
|
Has a 10% chance to freeze the target. |
TM14 |
Blizzard |
110 |
70% |
5 |
|
|
Has a 10% chance to freeze the target. |
TM15 |
Hyper Beam |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance |
- |
- |
5 |
|
|
Changes the weather to rain for five turns. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM33 |
Reflect |
- |
- |
20 |
|
|
Reduces damage from physical attacks by half. |
TM37 |
Sandstorm |
- |
- |
10 |
|
|
Changes the weather to a sandstorm for five turns. |
TM39 |
Rock Tomb |
60 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 |
Thief |
60 |
100% |
25 |
|
|
Takes the target's item. |
TM55 |
Scald |
80 |
100% |
15 |
|
|
Has a 30% chance to burn the target. Does not thaw target. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM68 |
Giga Impact |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM69 |
Rock Polish |
- |
- |
20 |
|
|
Raises the user's Speed by two stages. |
TM71 |
Stone Edge |
100 |
80% |
5 |
|
|
Has an increased chance for a critical hit. |
TM74 |
Gyro Ball |
- |
100% |
5 |
|
|
Power raises when the user has lower Speed, up to a maximum of 150. |
TM76 |
Stealth Rock |
- |
- |
20 |
|
|
Causes damage when opposing Pokémon switch in. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM80 |
Rock Slide |
75 |
90% |
10 |
|
|
Has a 30% chance to make the target flinch. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM03 |
Surf |
90 |
100% |
15 |
|
|
Inflicts regular damage and can hit Dive users. |
HM06 |
Rock Smash |
60 |
100% |
15 |
|
|
Has a 50% chance to lower the target's Defense by one stage. |
HM07 |
Waterfall |
80 |
100% |
15 |
|
|
Has a 20% chance to make the target flinch. |
HM08 |
Rock Climb |
80 |
95% |
10 |
|
|
Has a 20% chance to confuse the target. |
Move Tutor |
Ancient Power |
60 |
100% |
5 |
|
|
Has a 10% chance to raise all of the user's stats by one stage. |
Move Tutor |
Dive |
80 |
100% |
10 |
|
|
User dives underwater, dodging all attacks, and hits next turn. |
Move Tutor |
Earth Power |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
Move Tutor |
Icy Wind |
55 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
Move Tutor |
Iron Defense |
- |
- |
15 |
|
|
Raises the user's Defense by two stages. |
Move Tutor |
Knock Off |
65 |
100% |
20 |
|
|
Target drops its held item. |
Move Tutor |
Rollout |
30 |
90% |
20 |
|
|
Power doubles every turn this move is used in succession after the first, resetting after five turns. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |