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139 - Omastar

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















Ability

Version Ability
All Swift Swim / Shell Armor

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 60 125 115 70 55 495

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Spikes - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Toxic Spikes - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
4 Withdraw - - 40 Raises the user's Defense by one stage.
7 Leer - 100% 30 Lowers the target's Defense by one stage.
10 Bite 60 100% 25 Has a 30% chance to make the target flinch.
13 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
16 Mud Shot 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
22 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
25 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
28 Protect - - 10 Prevents any moves from hitting the user this turn.
30 Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
32 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
36 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Tickle - 100% 20 Lowers the target's Attack and Defense by one stage.
44 Power Gem 1 80 100% 20 Inflicts regular damage with no additional effect.
48 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
52 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
56 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

  1. This move was previously unavailable to this Pokémon