133 - Eevee
Note
This Pokémon can be obtained through a special event. Find out more here.
Type
Version | Type |
---|---|
All |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
Ability
Version | Ability |
---|---|
All | Run Away / Adaptability |
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
All | 55 | 55 | 50 | 45 | 65 | 55 | 325 |
Evolution
- Now only evolves into Espeon with the Sun Stone.
- Now only evolves into Umbreon with the Moon Stone.
- Now only evolves into Leafeon with the Leaf Stone.
- Now only evolves into Glaceon with the Ice Stone.
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Helping Hand | - | - | 20 | Ally's next move inflicts half more damage. | ||
1 | Growl | - | 100% | 40 | Lowers the target's Attack by one stage. | ||
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | ||
1 | Tail Whip | - | 100% | 30 | Lowers the target's Defense by one stage. | ||
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | ||
1 | Covet | 60 | 100% | 25 | Takes the target's item. | ||
7 | Sand Attack | - | 100% | 15 | Lowers the target's accuracy by one stage. | ||
10 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | ||
13 | Baton Pass | - | - | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
16 | Swift | 60 | - | 20 | Never misses. | ||
19 | Refresh | - | - | 20 | Cleanses the user of a burn, paralysis, or poison. | ||
22 | Wish | - | - | 10 | User will recover half its max HP at the end of the next turn. | ||
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | ||
28 | Fake Tears | - | 100% | 20 | Lowers the target's Special Defense by two stages. | ||
31 | Charm | - | 100% | 20 | Lowers the target's Attack by two stages. | ||
34 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||
37 | Heal Bell | - | - | 5 | Cures the entire party of major status effects. | ||
40 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | ||
43 | Trump Card | - | - | 5 | Power increases when this move has less PP, up to a maximum of 200. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
TM06 | Toxic | - | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | ||
TM10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | - | - | 5 | Changes the weather to sunny for five turns. | ||
TM17 | Protect | - | - | 10 | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | - | - | 5 | Changes the weather to rain for five turns. | ||
TM21 | Frustration | - | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | ||
TM23 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||
TM27 | Return | - | 100% | 20 | Power increases with happiness, up to a maximum of 102. | ||
TM28 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | ||
TM30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM32 | Double Team | - | - | 15 | Raises the user's evasion by one stage. | ||
TM33 | Reflect | - | - | 20 | Reduces damage from physical attacks by half. | ||
TM42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM43 | Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
TM44 | Rest | - | - | 10 | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | - | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM58 | Endure | - | - | 10 | Prevents the user's HP from lowering below 1 this turn. | ||
TM78 | Captivate | - | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||
TM82 | Sleep Talk | - | - | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM83 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | ||
TM86 | Grass Knot 1 | - | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | - | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | ||
TM90 | Substitute | - | - | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
Move Tutor | Helping Hand | - | - | 20 | Ally's next move inflicts half more damage. | ||
Move Tutor | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | ||
Move Tutor | Mud-Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | ||
Move Tutor | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||
Move Tutor | Swift | 60 | - | 20 | Never misses. |
Wild Encounters
Route | Method | Level | Chance |
---|---|---|---|
Trophy Garden | 🌅 Morning | Lv. 24 - 26 | 10% |
Trophy Garden | 🌞 Day | Lv. 24 - 26 | 10% |
Trophy Garden | 🌙 Night | Lv. 24 - 26 | 10% |
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This move was previously unavailable to this Pokémon ↩