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133 - Eevee

Note

This Pokémon can be obtained through a special event. Find out more here.

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

   
















 

Ability

Version Ability
All Run Away / Adaptability

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 55 55 50 45 65 55 325

Evolution

  • Now only evolves into Espeon with the Sun Stone.
  • Now only evolves into Umbreon with the Moon Stone.
  • Now only evolves into Leafeon with the Leaf Stone.
  • Now only evolves into Glaceon with the Ice Stone.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Helping Hand - - 20 Ally's next move inflicts half more damage.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Covet 60 100% 25 Takes the target's item.
7 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
10 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
13 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
16 Swift 60 - 20 Never misses.
19 Refresh - - 20 Cleanses the user of a burn, paralysis, or poison.
22 Wish - - 10 User will recover half its max HP at the end of the next turn.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
31 Charm - 100% 20 Lowers the target's Attack by two stages.
34 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
37 Heal Bell - - 5 Cures the entire party of major status effects.
40 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
43 Trump Card - - 5 Power increases when this move has less PP, up to a maximum of 200.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot 1 - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Trophy Garden 🌅 Morning Lv. 24 - 26 10%
Trophy Garden 🌞 Day Lv. 24 - 26 10%
Trophy Garden 🌙 Night Lv. 24 - 26 10%

  1. This move was previously unavailable to this Pokémon