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130 - Gyarados

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
All Intimidate / Moxie

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 95 125 79 60 100 81 540

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Thrash 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Bind 15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Rage 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
20 Bite 60 100% 25 Has a 30% chance to make the target flinch.
23 Dragon Rage - 100% 10 Inflicts 40 points of damage.
26 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
29 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
32 Scary Face - 100% 10 Lowers the target's Speed by two stages.
35 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
38 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
41 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
44 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
47 Rain Dance - - 5 Changes the weather to rain for five turns.
50 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
53 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Canalave City Super Rod Lv. 50 60%
Celestic Town Super Rod Lv. 50 90%
Eterna City Super Rod Lv. 50 60%
Fuego Ironworks Super Rod Lv. 50 60%
Great Marsh ~ Area 1/2 Super Rod Lv. 50 60%
Great Marsh ~ Area 3/4 Super Rod Lv. 50 60%
Great Marsh ~ Area 5/6 Super Rod Lv. 50 60%
Iron Island ~ Outside Super Rod Lv. 50 60%
Lake Acuity Super Rod Lv. 50 100%
Lake Valor Super Rod Lv. 50 100%
Lake Verity Super Rod Lv. 50 100%
Mt. Coronet ~ 4F Super Rod Lv. 50 60%
Mt. Coronet ~ Route 207 Entrance Super Rod Lv. 50 65%
Oreburgh Gate ~ B1F Super Rod Lv. 50 65%
Pastoria City Super Rod Lv. 50 60%
Pokémon League Super Rod Lv. 50 60%
Ravaged Path Super Rod Lv. 50 65%
Route 203 Super Rod Lv. 50 60%
Route 204 ~ South Super Rod Lv. 50 60%
Route 205 ~ North Super Rod Lv. 50 65%
Route 205 ~ South Super Rod Lv. 50 60%
Route 208 Super Rod Lv. 50 60%
Route 209 Super Rod Lv. 50 65%
Route 210 ~ North Super Rod Lv. 50 60%
Route 212 ~ North Super Rod Lv. 50 65%
Route 212 ~ South Super Rod Lv. 50 60%
Route 213 Super Rod Lv. 50 60%
Route 214 Super Rod Lv. 50 65%
Route 218 Super Rod Lv. 50 60%
Route 222 Super Rod Lv. 50 60%
Route 223 Super Rod Lv. 50 60%
Route 224 Super Rod Lv. 50 60%
Route 225 Super Rod Lv. 50 65%
Route 226 Super Rod Lv. 50 60%
Route 227 Super Rod Lv. 50 65%
Route 228 Super Rod Lv. 50 65%
Route 229 Super Rod Lv. 50 65%
Route 230 Super Rod Lv. 50 65%
Sendoff Spring Super Rod Lv. 50 100%
Sunyshore City Super Rod Lv. 50 60%
Twinleaf Town Super Rod Lv. 50 65%
Valley Windworks Super Rod Lv. 50 60%
Victory Road ~ 1F Back 2 Super Rod Lv. 50 100%
Victory Road ~ B1F Super Rod Lv. 50 100%