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126 - Magmar

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Flame Body / Vital Spirit

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 95 57 100 85 93 495

Evolution

Now able to evolve into Magmortar by using a Magmarizer.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Smog 30 70% 20 Has a 40% chance to poison the target.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Ember 40 100% 25 Has a 10% chance to burn the target.
7 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
10 Feint Attack 60 - 20 Never misses.
13 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Will-O-Wisp - 85% 15 Burns the target.
19 Fire Punch 75 100% 15 Has a 10% chance to burn the target.
22 Confuse Ray - 100% 10 Confuses the target.
25 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
28 Lava Plume 80 100% 15 Has a 30% chance to burn the target.
33 Sunny Day - - 5 Changes the weather to sunny for five turns.
37 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
41 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
45 Flare Blitz 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
49 Aura Sphere 1 80 - 20 Never misses.
53 Fire Blast 110 85% 5 Has a 10% chance to burn the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Fuego Ironworks 🌅 Morning Lv. 36 - 40 20%
Fuego Ironworks 🌞 Day Lv. 36 - 40 20%
Fuego Ironworks 🌙 Night Lv. 36 - 40 20%
Stark Mountain (Outside) 🌅 Morning Lv. 66 - 68 10%
Stark Mountain (Outside) 🌞 Day Lv. 66 - 68 10%
Stark Mountain (Outside) 🌙 Night Lv. 66 - 68 10%

  1. This move was previously unavailable to this Pokémon