TM01 |
Focus Punch |
150 |
100% |
20 |
|
|
If the user takes damage before attacking, the attack is canceled. |
TM03 |
Water Pulse |
60 |
100% |
20 |
|
|
Has a 20% chance to confuse the target. |
TM04 |
Calm Mind |
- |
- |
20 |
|
|
Raises the user's Special Attack and Special Defense by one stage. |
TM06 |
Toxic |
- |
90% |
10 |
|
|
Badly poisons the target, inflicting more damage every turn. |
TM07 |
Hail |
- |
- |
10 |
|
|
Changes the weather to a hailstorm for five turns. |
TM10 |
Hidden Power |
60 |
100% |
15 |
|
|
Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM12 |
Taunt |
- |
100% |
20 |
|
|
For the next few turns, the target can only use damaging moves. |
TM13 |
Ice Beam |
90 |
100% |
10 |
|
|
Has a 10% chance to freeze the target. |
TM14 |
Blizzard |
110 |
70% |
5 |
|
|
Has a 10% chance to freeze the target. |
TM15 |
Hyper Beam |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM16 |
Light Screen |
- |
- |
30 |
|
|
Reduces damage from special attacks by 50% for five turns. |
TM17 |
Protect |
- |
- |
10 |
|
|
Prevents any moves from hitting the user this turn. |
TM18 |
Rain Dance |
- |
- |
5 |
|
|
Changes the weather to rain for five turns. |
TM21 |
Frustration |
- |
100% |
20 |
|
|
Power increases as happiness decreases, up to a maximum of 102. |
TM27 |
Return |
- |
100% |
20 |
|
|
Power increases with happiness, up to a maximum of 102. |
TM29 |
Psychic |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 |
Shadow Ball |
80 |
100% |
15 |
|
|
Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 |
Brick Break |
75 |
100% |
15 |
|
|
Destroys Reflect and Light Screen. |
TM32 |
Double Team |
- |
- |
15 |
|
|
Raises the user's evasion by one stage. |
TM33 |
Reflect |
- |
- |
20 |
|
|
Reduces damage from physical attacks by half. |
TM41 |
Torment |
- |
100% |
15 |
|
|
Prevents the target from using the same move twice in a row. |
TM42 |
Facade |
70 |
100% |
20 |
|
|
Power doubles if user is burned, paralyzed, or poisoned. |
TM43 |
Secret Power |
70 |
100% |
20 |
|
|
Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 |
Rest |
- |
- |
10 |
|
|
User sleeps for two turns, completely healing itself. |
TM45 |
Attract |
- |
100% |
15 |
|
|
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 |
Thief |
60 |
100% |
25 |
|
|
Takes the target's item. |
TM48 |
Skill Swap |
- |
- |
10 |
|
|
User and target swap abilities. |
TM52 |
Focus Blast |
120 |
70% |
5 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM53 |
Energy Ball |
90 |
100% |
10 |
|
|
Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 |
Fling |
- |
100% |
10 |
|
|
Throws held item at the target; power depends on the item. |
TM58 |
Endure |
- |
- |
10 |
|
|
Prevents the user's HP from lowering below 1 this turn. |
TM60 |
Drain Punch |
75 |
100% |
10 |
|
|
Drains half the damage inflicted to heal the user. |
TM66 |
Payback |
50 |
100% |
10 |
|
|
Power is doubled if the target has already moved this turn. |
TM67 |
Recycle |
- |
- |
10 |
|
|
User recovers the item it last used up. |
TM68 |
Giga Impact |
150 |
90% |
5 |
|
|
User foregoes its next turn to recharge. |
TM70 |
Flash |
- |
100% |
20 |
|
|
Lowers the target's accuracy by one stage. |
TM72 |
Avalanche |
60 |
100% |
10 |
|
|
Inflicts double damage if the user takes damage before attacking this turn. |
TM77 |
Psych Up |
- |
- |
10 |
|
|
Discards the user's stat changes and copies the target's. |
TM78 |
Captivate |
- |
100% |
20 |
|
|
Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 |
Sleep Talk |
- |
- |
10 |
|
|
Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 |
Hyper Voice |
90 |
100% |
10 |
|
|
Inflicts regular damage with no additional effect. |
TM86 |
Grass Knot |
- |
100% |
20 |
|
|
Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 |
Swagger |
- |
85% |
15 |
|
|
Raises the target's Attack by two stages and confuses the target. |
TM90 |
Substitute |
- |
- |
10 |
|
|
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM92 |
Trick Room |
- |
- |
5 |
|
|
For five turns, slower Pokémon will act before faster Pokémon. |
Move Tutor |
Helping Hand |
- |
- |
20 |
|
|
Ally's next move inflicts half more damage. |
Move Tutor |
Ice Punch |
75 |
100% |
15 |
|
|
Has a 10% chance to freeze the target. |
Move Tutor |
Icy Wind |
55 |
95% |
15 |
|
|
Has a 100% chance to lower the target's Speed by one stage. |
Move Tutor |
Mud-Slap |
20 |
100% |
10 |
|
|
Has a 100% chance to lower the target's accuracy by one stage. |
Move Tutor |
Signal Beam |
75 |
100% |
15 |
|
|
Has a 10% chance to confuse the target. |
Move Tutor |
Snore |
50 |
100% |
15 |
|
|
Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Move Tutor |
Trick |
- |
100% |
10 |
|
|
User and target swap items. |
Move Tutor |
Uproar |
90 |
100% |
10 |
|
|
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Move Tutor |
Zen Headbutt |
80 |
90% |
15 |
|
|
Has a 20% chance to make the target flinch. |