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123 - Scyther

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
All Technician / Swarm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 110 80 55 80 105 500

Evolution

Now able to evolve into Scizor by using a Metal Coat.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
4 Focus Energy - - 30 Increases the user's chance to score a critical hit.
7 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
10 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
13 Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Agility - - 30 Raises the user's Speed by two stages.
19 Wing Attack 60 100% 35 Inflicts regular damage with no additional effect.
22 Slash 70 100% 20 Has an increased chance for a critical hit.
22 Night Slash 70 100% 15 Has an increased chance for a critical hit.
25 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
28 Razor Wind 80 100% 10 Requires a turn to charge before attacking.
31 Double Team - - 15 Raises the user's evasion by one stage.
34 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
37 Double Hit 35 90% 10 Hits twice in one turn.
40 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
43 Swords Dance - - 20 Raises the user's Attack by two stages.
46 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
49 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Feint 30 100% 10 Hits through Protect and Detect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Route 210 ~ South 🌅 Morning Lv. 28 - 30 15%
Route 210 ~ South 🌞 Day Lv. 28 - 30 15%
Route 210 ~ South 🌙 Night Lv. 28 - 30 15%
Route 229 🌅 Morning Lv. 65 - 67 20%
Route 229 🌞 Day Lv. 65 - 67 20%
Route 229 🌙 Night Lv. 65 - 67 20%