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117 - Seadra

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Poison Point / Sniper

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 55 65 95 95 45 85 440

Evolution

Now able to evolve into Kingdra by using a Dragon Scale.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Disable - 100% 20 Disables the target's last used move for 1-8 turns.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
7 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
10 Focus Energy - - 30 Increases the user's chance to score a critical hit.
13 Dragon Breath 60 100% 20 Has a 30% chance to paralyze the target.
16 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
19 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
22 Dragon Rage - 100% 10 Inflicts 40 points of damage.
25 Octazooka 65 85% 10 Has a 50% chance to lower the target's accuracy by one stage.
28 Agility - - 30 Raises the user's Speed by two stages.
31 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
35 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
39 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
43 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
47 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Mt. Coronet ~ 4F Super Rod Lv. 50 30%
Route 210 ~ North Super Rod Lv. 50 30%
Route 220 Super Rod Lv. 50 30%
Route 226 Super Rod Lv. 50 30%