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102 - Exeggcute

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















Ability

Version Ability
All Chlorophyll / Harvest

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 60 40 80 60 45 40 325

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Egg Bomb 100 75% 10 Inflicts regular damage with no additional effect.
1 Hypnosis - 60% 20 Puts the target to sleep.
1 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Reflect - - 20 Reduces damage from physical attacks by half.
13 Confusion 50 100% 25 Has a 10% chance to confuse the target.
15 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
17 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
19 Stun Spore - 75% 30 Paralyzes the target.
19 Poison Powder - 75% 35 Poisons the target.
19 Sleep Powder - 75% 15 Puts the target to sleep.
23 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
25 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
27 Worry Seed - 100% 10 Changes the target's ability to Insomnia.
29 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
33 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Natural Gift - 100% 15 Power and type depend on the held berry.
37 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
39 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Floaroma Meadow Honey Tree Lv. 12 20%
Great Marsh ~ Area 3/4 🌅 Morning Lv. 33 - 36 20%
Great Marsh ~ Area 3/4 🌞 Day Lv. 33 - 36 20%
Great Marsh ~ Area 3/4 🌙 Night Lv. 33 - 36 20%
Route 205 ~ North 🌅 Morning Lv. 15 - 17 10%
Route 205 ~ North 🌞 Day Lv. 15 - 17 10%
Route 205 ~ North 🌙 Night Lv. 15 - 17 10%
Route 208 Honey Tree Lv. 23 20%
Route 212 ~ North Honey Tree Lv. 25 20%
Route 212 ~ South Honey Tree Lv. 34 20%
Route 221 Honey Tree Lv. 39 20%