087 - Dewgong
Type
Version | Type |
---|---|
All | ![]() ![]() |
Defenses
Immune ×0 | Resistant ×¼ | Resistant ×½ | Normal ×1 | Weak ×2 | Weak ×4 |
---|---|---|---|---|---|
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Ability
Version | Ability |
---|---|
All | Thick Fat / Hydration |
Base Stats
Version | HP | Atk | Def | SAtk | SDef | Spd | BST |
---|---|---|---|---|---|---|---|
Classic | 90 | 70 | 80 | 70 | 95 | 70 | 475 |
Complete | 90 | 80 | 80 | 80 | 95 | 70 | 495 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Description |
---|---|---|---|---|---|---|---|
1 | Headbutt | 70 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
1 | Growl | - | 100% | 40 | ![]() |
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Lowers the target's Attack by one stage. |
1 | Fake Out | 40 | 100% | 10 | ![]() |
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Can only be used as the first move after the user enters battle. Causes the target to flinch. |
1 | Icicle Spear | 25 | 100% | 30 | ![]() |
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Hits 2-5 times in one turn. |
6 | Signal Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to confuse the target. |
9 | Icy Wind | 55 | 95% | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
11 | Encore | - | 100% | 5 | ![]() |
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Forces the target to repeat its last used move every turn for 2 to 6 turns. |
13 | Aqua Jet | 40 | 100% | 20 | ![]() |
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Inflicts regular damage with no additional effect. |
15 | Ice Shard | 40 | 100% | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
18 | Aurora Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to lower the target's Attack by one stage. |
21 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
23 | Aqua Ring | - | - | 20 | ![]() |
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Restores 1/16 of the user's max HP each turn. |
25 | Aqua Tail | 90 | 90% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
28 | Ice Beam | 90 | 100% | 10 | ![]() |
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Has a 10% chance to freeze the target. |
31 | Take Down | 90 | 85% | 20 | ![]() |
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User receives 1/4 the damage it inflicts in recoil. |
33 | Drill Run | 80 | 95% | 10 | ![]() |
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Has an increased chance for a critical hit. |
34 | Sheer Cold | - | 30% | 5 | ![]() |
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Causes a one-hit KO. |
35 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
41 | Dive | 80 | 100% | 10 | ![]() |
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User dives underwater, dodging all attacks, and hits next turn. |
45 | Hail | - | - | 10 | ![]() |
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Changes the weather to a hailstorm for five turns. |
49 | Megahorn | 120 | 85% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
Learnable Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Description |
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TM03 | Water Pulse | 60 | 100% | 20 | ![]() |
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Has a 20% chance to confuse the target. |
TM06 | Toxic | - | 90% | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
TM07 | Hail | - | - | 10 | ![]() |
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Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | 60 | 100% | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | 90 | 100% | 10 | ![]() |
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Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70% | 5 | ![]() |
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Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM17 | Protect | - | - | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | - | - | 5 | ![]() |
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Changes the weather to rain for five turns. |
TM20 | Safeguard | - | - | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | - | 100% | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
TM23 | Iron Tail | 100 | 75% | 15 | ![]() |
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Has a 30% chance to lower the target's Defense by one stage. |
TM27 | Return | - | 100% | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | - | - | 15 | ![]() |
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Raises the user's evasion by one stage. |
TM42 | Facade | 70 | 100% | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | 70 | 100% | 20 | ![]() |
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Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | - | - | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
TM45 | Attract | - | 100% | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | 60 | 100% | 25 | ![]() |
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Takes the target's item. |
TM56 | Fling | - | 100% | 10 | ![]() |
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Throws held item at the target; power depends on the item. |
TM58 | Endure | - | - | 10 | ![]() |
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Prevents the user's HP from lowering below 1 this turn. |
TM68 | Giga Impact | 150 | 90% | 5 | ![]() |
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User foregoes its next turn to recharge. |
TM72 | Avalanche | 60 | 100% | 10 | ![]() |
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Inflicts double damage if the user takes damage before attacking this turn. |
TM78 | Captivate | - | 100% | 20 | ![]() |
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Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | - | - | 10 | ![]() |
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Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM87 | Swagger | - | 85% | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | - | - | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HM03 | Surf | 90 | 100% | 15 | ![]() |
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Inflicts regular damage and can hit Dive users. |
HM04 | Strength | 100 | 100% | 15 | ![]() |
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Has a 10% chance to raise the user's Attack by one stage. |
HM07 | Waterfall | 80 | 100% | 15 | ![]() |
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Has a 20% chance to make the target flinch. |
Move Tutor | Aqua Tail | 90 | 90% | 10 | ![]() |
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Inflicts regular damage with no additional effect. |
Move Tutor | Dive | 80 | 100% | 10 | ![]() |
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User dives underwater, dodging all attacks, and hits next turn. |
Move Tutor | Helping Hand | - | - | 20 | ![]() |
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Ally's next move inflicts half more damage. |
Move Tutor | Icy Wind | 55 | 95% | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
Move Tutor | Signal Beam | 75 | 100% | 15 | ![]() |
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Has a 10% chance to confuse the target. |
Move Tutor | Snore | 50 | 100% | 15 | ![]() |
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Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Wild Encounters
Route | Method | Level | Chance |
---|---|---|---|
Lake Acuity | 🌊 Surf | Lv. 45 - 50 | 35% |
Victory Road ~ 1F Back 2 | 🌅 Morning | Lv. 59 | 10% |
Victory Road ~ 1F Back 2 | 🌞 Day | Lv. 59 | 10% |
Victory Road ~ 1F Back 2 | 🌙 Night | Lv. 59 | 10% |
Victory Road ~ 1F Back 2 | 🌊 Surf | Lv. 50 - 60 | 30% |
Victory Road ~ B1F | 🌅 Morning | Lv. 59 | 10% |
Victory Road ~ B1F | 🌞 Day | Lv. 59 | 10% |
Victory Road ~ B1F | 🌙 Night | Lv. 59 | 10% |