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087 - Dewgong

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Thick Fat / Hydration

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 90 70 80 70 95 70 475
Complete 90 80 80 80 95 70 495

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Headbutt 70 100% 15 Has a 30% chance to make the target flinch.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
1 Icicle Spear 25 100% 30 Hits 2-5 times in one turn.
6 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
9 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
11 Encore - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
13 Aqua Jet 40 100% 20 Inflicts regular damage with no additional effect.
15 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
18 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
21 Rest - - 10 User sleeps for two turns, completely healing itself.
23 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
25 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
28 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
31 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Drill Run 80 95% 10 Has an increased chance for a critical hit.
34 Sheer Cold - 30% 5 Causes a one-hit KO.
35 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
41 Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
45 Hail - - 10 Changes the weather to a hailstorm for five turns.
49 Megahorn 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Lake Acuity 🌊 Surf Lv. 45 - 50 35%
Victory Road ~ 1F Back 2 🌅 Morning Lv. 59 10%
Victory Road ~ 1F Back 2 🌞 Day Lv. 59 10%
Victory Road ~ 1F Back 2 🌙 Night Lv. 59 10%
Victory Road ~ 1F Back 2 🌊 Surf Lv. 50 - 60 30%
Victory Road ~ B1F 🌅 Morning Lv. 59 10%
Victory Road ~ B1F 🌞 Day Lv. 59 10%
Victory Road ~ B1F 🌙 Night Lv. 59 10%