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085 - Dodrio

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


 















 

Ability

Version Ability
All Tangled Feet / Early Bird

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 60 110 70 60 60 110 470

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 High Jump Kick 1 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
1 Brave Bird 120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
6 Rage 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
9 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
12 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Pluck 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
18 Double Hit 35 90% 10 Hits twice in one turn.
21 Agility - - 30 Raises the user's Speed by two stages.
24 Jump Kick 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
27 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
30 Drill Peck 80 100% 20 Inflicts regular damage with no additional effect.
31 Tri Attack 80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
34 Acupressure - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
38 Mirror Move - - 20 Uses the target's last used move.
42 Swords Dance - - 20 Raises the user's Attack by two stages.
46 Endeavor - 100% 5 Lowers the target's HP to equal the user's.
50 Thrash 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
54 Brave Bird 120 100% 15 User receives 1/3 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 221 🌅 Morning Lv. 38 - 40 10%
Route 221 🌞 Day Lv. 38 - 40 10%
Route 221 🌙 Night Lv. 38 - 40 10%
Route 226 🌅 Morning Lv. 65 - 67 10%
Route 226 🌞 Day Lv. 65 - 67 10%
Route 226 🌙 Night Lv. 65 - 67 10%

  1. This move was previously unavailable to this Pokémon