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083 - Farfetch'd

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
Classic Keen Eye / Inner Focus
Complete Super Luck / Keen Eye

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 52 90 55 58 62 60 377
Complete 55 110 60 55 60 110 450

EVs (Complete)

Update EV
Old 1 Atk
New 2 Atk

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
7 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
10 Aerial Ace 60 - 20 Never misses.
13 Knock Off 65 100% 20 Target drops its held item.
16 Swords Dance - - 20 Raises the user's Attack by two stages.
16 Agility - - 30 Raises the user's Speed by two stages.
19 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
22 Slash 70 100% 20 Has an increased chance for a critical hit.
22 Night Slash 70 100% 15 Has an increased chance for a critical hit.
25 Revenge 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
28 Leaf Blade 90 100% 15 Has an increased chance for a critical hit.
31 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
34 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
37 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
40 Feint 30 100% 10 Hits through Protect and Detect.
43 Brave Bird 120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
49 Close Combat 1 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 1 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM52 Focus Blast 1 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 205 ~ North Honey Tree Lv. 16 10%
Route 209 Honey Tree Lv. 27 10%
Route 210 ~ North Honey Tree Lv. 37 10%
Route 212 ~ North Poké Radar Lv. 24 - 26 22%
Route 213 Honey Tree Lv. 33 10%
Route 221 🌅 Morning Lv. 38 - 40 10%
Route 221 🌞 Day Lv. 38 - 40 10%
Route 221 🌙 Night Lv. 38 - 40 10%
Route 222 Honey Tree Lv. 54 30%

  1. This move was previously unavailable to this Pokémon