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074 - Geodude

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















Ability

Version Ability
All Rock Head / Sturdy

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 80 100 30 30 20 300

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl - - 40 Raises user's Defense by one stage.
1 Mud Sport - - 15 Halves all Electric-type damage.
7 Rock Polish - - 20 Raises the user's Speed by two stages.
10 Rock Throw 50 90% 15 Inflicts regular damage with no additional effect.
13 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
16 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Magnitude - 100% 30 Power varies randomly from 10 to 150.
22 Self-Destruct 200 100% 5 User faints.
25 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
28 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
31 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
34 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
37 Explosion 250 100% 5 User faints.
40 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
46 Hammer Arm 100 90% 10 Lowers user's Speed by one stage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.

Wild Encounters

Route Method Level Chance
Mt. Coronet ~ B1F 🌅 Morning Lv. 18 - 20 20%
Mt. Coronet ~ B1F 🌞 Day Lv. 18 - 20 20%
Mt. Coronet ~ B1F 🌙 Night Lv. 18 - 20 20%
Mt. Coronet ~ Route 207 Entrance 🌅 Morning Lv. 22 - 23 20%
Mt. Coronet ~ Route 207 Entrance 🌞 Day Lv. 22 - 23 20%
Mt. Coronet ~ Route 207 Entrance 🌙 Night Lv. 22 - 23 20%
Mt. Coronet ~ Route 211 Entrance 🌅 Morning Lv. 16 - 18 20%
Mt. Coronet ~ Route 211 Entrance 🌞 Day Lv. 16 - 18 20%
Mt. Coronet ~ Route 211 Entrance 🌙 Night Lv. 16 - 18 20%
Mt. Coronet ~ Route 216 Entrance 🌅 Morning Lv. 18 -19 20%
Mt. Coronet ~ Route 216 Entrance 🌞 Day Lv. 18 -19 20%
Mt. Coronet ~ Route 216 Entrance 🌙 Night Lv. 18 -19 20%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌅 Morning Lv. 18 - 19 20%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌞 Day Lv. 18 - 19 20%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌙 Night Lv. 18 - 19 20%
Oreburgh Gate ~ 1F 🌅 Morning Lv. 7 - 9 35%
Oreburgh Gate ~ 1F 🌞 Day Lv. 7 - 9 35%
Oreburgh Gate ~ 1F 🌙 Night Lv. 7 - 9 35%
Oreburgh Gate ~ B1F 🌅 Morning Lv. 8 - 10 35%
Oreburgh Gate ~ B1F 🌞 Day Lv. 8 - 10 35%
Oreburgh Gate ~ B1F 🌙 Night Lv. 8 - 10 35%
Oreburgh Mine ~ 1F 🌅 Morning Lv. 9 - 10 25%
Oreburgh Mine ~ 1F 🌞 Day Lv. 9 - 10 25%
Oreburgh Mine ~ 1F 🌙 Night Lv. 9 - 10 25%
Oreburgh Mine ~ B1F 🌅 Morning Lv. 10 - 11 25%
Oreburgh Mine ~ B1F 🌞 Day Lv. 10 - 11 25%
Oreburgh Mine ~ B1F 🌙 Night Lv. 10 - 11 25%
Ravaged Path 🌅 Morning Lv. 6 - 8 20%
Ravaged Path 🌞 Day Lv. 6 - 8 20%
Ravaged Path 🌙 Night Lv. 6 - 8 20%
Wayward Cave (Both) 🌅 Morning Lv. 20 - 22 20%
Wayward Cave (Both) 🌞 Day Lv. 20 - 22 20%
Wayward Cave (Both) 🌙 Night Lv. 20 - 22 20%