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073 - Tentacruel

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Clear Body / Liquid Ooze

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 80 70 65 80 120 100 515

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
1 Supersonic - 55% 20 Confuses the target.
7 Acid 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
10 Toxic Spikes - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
13 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
16 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
19 Mega Drain 40 100% 15 Drains half the damage inflicted to heal the user.
22 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
25 Barrier - - 20 Raises the user's Defense by two stages.
28 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
32 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
40 Screech - 85% 40 Lowers the target's Defense by two stages.
44 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
48 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
52 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Canalave City 🌊 Surf Lv. 30 - 45 5%
Fuego Ironworks 🌊 Surf Lv. 36 - 45 5%
Iron Island ~ Outside 🌊 Surf Lv. 30 - 45 5%
Pastoria City 🌊 Surf Lv. 20 - 40 5%
Pokémon League 🌊 Surf Lv. 50 - 60 60%
Route 205 ~ South 🌊 Surf Lv. 20 - 40 5%
Route 213 🌊 Surf Lv. 20 - 40 5%
Route 218 🌊 Surf Lv. 20 - 45 5%
Route 219 🌊 Surf Lv. 30 - 45 5%
Route 221 🌊 Surf Lv. 30 - 45 5%
Route 222 🌊 Surf Lv. 35 - 55 5%
Route 223 🌊 Surf Lv. 50 - 60 60%
Route 224 🌊 Surf Lv. 50 - 60 60%
Route 226 🌊 Surf Lv. 65 - 67 40%
Route 230 🌊 Surf Lv. 65 - 67 40%
Sunyshore City 🌊 Surf Lv. 50 - 60 60%
Valley Windworks 🌊 Surf Lv. 20 - 40 5%