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060 - Poliwag

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Water Absorb / Damp

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 50 40 40 40 90 300

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport - - 15 Halves all Fire-type damage.
6 Hypnosis - 60% 20 Puts the target to sleep.
9 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
12 Double Slap 15 85% 10 Hits 2-5 times in one turn.
15 Rain Dance - - 5 Changes the weather to rain for five turns.
18 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
21 Mud Shot 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
24 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
27 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
30 Belly Drum - - 10 User pays half its max HP to max out its Attack.
33 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
36 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
39 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Eterna City Old Rod Lv. 10 30%
Eterna City Good Rod Lv. 25 30%
Pastoria City Old Rod Lv. 10 30%
Pastoria City Good Rod Lv. 25 30%
Twinleaf Town Old Rod Lv. 10 35%
Twinleaf Town Good Rod Lv. 25 35%