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058 - Growlithe

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Intimidate / Flash Fire

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 55 70 45 70 50 60 350

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Howl - - 40 Raises the user's Attack by one stage.
7 Ember 40 100% 25 Has a 10% chance to burn the target.
11 Odor Sleuth - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
13 Helping Hand - - 20 Ally's next move inflicts half more damage.
15 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
18 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
23 Flame Wheel 75 100% 15 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
25 Agility - - 30 Raises the user's Speed by two stages.
28 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
31 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
33 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
35 Heat Wave 95 90% 10 Has a 10% chance to burn the target.
38 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
41 Flare Blitz 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Route 202 🌅 Morning Lv. 5 - 6 10%
Route 202 🌞 Day Lv. 5 - 6 10%
Route 202 🌙 Night Lv. 5 - 6 10%