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057 - Primeape

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Vital Spirit / Anger Point

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 105 60 60 70 95 455

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
5 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
8 Karate Chop 50 100% 25 Has an increased chance for a critical hit.
11 Fling - 100% 10 Throws held item at the target; power depends on the item.
14 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
17 Seismic Toss - 100% 20 Inflicts damage equal to the user's level.
20 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
23 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
26 Assurance 60 100% 10 Power is doubled if the target has already received damage this turn.
28 Rage 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Punishment - 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
34 Night Slash 70 100% 15 Has an increased chance for a critical hit.
38 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
42 Thrash 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 U-turn 70 100% 20 User must switch out after attacking.
50 Screech - 85% 40 Lowers the target's Defense by two stages.
54 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
58 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Route 225 🌅 Morning Lv. 65 - 67 15%
Route 225 🌞 Day Lv. 65 - 67 15%
Route 225 🌙 Night Lv. 65 - 67 15%